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Session Date: 2 May 2026

Moonmaiden Temple… 2!

Short rest + Temple 1F

  • The party violates Juno’s privacy by reading his therapy diary and one (1) stolen letter
    • He was handpicked and raised by Kivia herself, which is why he feels a great gratitude to her despite the implications that she was abusive towards him
  • Lady Venus’s Sending stone rings — she has a private conversation with Malachi
    • A Goliath woman named Lar was asking for Mal and threatens Lady Venus if she did not tell her why Mal went down the Void
    • Mal goes still with this information, denies knowing who the woman is
    • Tells Venus she will talk to her about it later in a more private location
  • Exploring the office
    • Miscellaneous business documents and financial statements
    • First Prince Jupiter has donated a lot to the temple, as well as the Rosenz family
    • There’s 3,000 gold kept in a vault!
  • Exploring the storage room
    • Some clothes and toys donated to the temple, looks like it’s already been swept by whoever was here recently
    • Mal investigates – there’s a shallow cut midway up the wall, very recent, as big as a tip of a dagger

Temple 2F

  • Uppies check! Mal, Fletcher, & Fugue fail the check and feel nauseous like a migraine coming on as they ascend to the second floor
  • In one corner of the room, there’s a bunch of crimson webbing spider silk, and the remains of a newly-hatched spider egg, but no spider to be found
  • Mal takes some of the spider silk as spell components, and Pan promptly sets the webbing on fire
  • Investigating!
    • The Selûnite artwork on the floor seems like a magical mechanism
    • There’s a secret door near the spiderweb
    • The door can be opened in two ways: the middle object requires moonlight on the centre, or the two stars requires radiant magic
    • Otherwise, the second floor looks completely empty
  • Fugue & Mal cast Sacred Flame on the stars with the help of the scroll of Sacred Flame found on the lower floor
  • The door opens up to yet another staircase!

Temple 3F – Snek Time

  • Another uppies check! Fugue & Fletcher fail — they get disadvantage on the next attack or ability roll
  • There’s a statue of Selûne and on the altar there’s a crystalline orb with an eye on it
    • Fugue feels judgement from Shar pressing down on him while he’s in the presence of this orb
  • On the other side of the room, there’s three unopened & locked chests
  • Pan perceives — the eyes of the serpent painted on the ceiling are watching the party
  • A voice speaks: “It has been long since I’ve talked to mortals like you.”
    • The silver serpent unravels and descends on the staircase
    • It says it can sense the curse of Shar on the party, save for Tiel, that their memories have been meddled with
    • Fugue: imsofuckingscared.png
  • The party’s confident that they all have their memories intact, but Mal goes ahead and looks into the orb
    • She sees scenes on the attack at Luden’s Rest, and her running away to safety
    • The day after, Shiax visits her with a bloody stump for an arm and demands her to find Pyr
    • Mal gathers intel and she hears talk of a great black dragon. And that the Diver’s Guild had taken in a big skinless dog monster during the attack ← gathered from a halfling rival information broker named Finorin Swiftstep
    • The memory has been completely erased in her mind until now.
  • Pan takes a look next
    • During the very same attack, Pan sees an opportunity to enter the Void, wanting to find Elin
    • There’s a roar overhead — a great skinless hound landed and guild members immediately piled on top of it to restrain/contain it
  • The party looks suspiciously at Fugue due to his association with erasing memories
    • He mentions that his work with erasing memories has more to do with grief rather than covering up things like these
    • To which the silver serpent immediately turns toward him, demanding answers, but Fugue stays silent, realising his mistake
    • The serpent also still feels the mark of Shar on Malachi, despite having her memory restored
  • Pan intimidates the serpent – “Back off our cleric!”
  • Roll initiative!
    • The silver serpent casts Flame Strike on our asses and not a single one passes the Dexterity saving throw LOLLL
    • Pan gets downed from the serpent’s bite attack, then healed back to consciousness by Fletcher
    • Pan gets revenge and gets the last hit on the serpent, killing it!
  • The party levels up!
  • The party gets to opening the vaults
    • Left chest: 1 greater potion of healing, and 1 set of prayer beads (5 beads to roll maximum die when healing)
    • Middle chest: 3,000 gold! We split it among the party for 600 gold each
    • Right chest: locked with Arcane Lock but Mal successfully unlocks it anyway
      • a choker of black metal – +1 AC and +1 saving throws but also it’s cursed
      • Fletcher offers to Identify it but Pan wears and attunes to it without Identifying it
  • The orb is still active
    • Fletcher takes a look — she sees the same scene of the attack on Luden’s Rest
      • Fletcher & Vera goes over to help the wounded
      • They see the same great black dragon carrying something writhing in its teeth, that landed not far off
      • Rion wanted to check it out but Sebastian told her no, and that their priorities lay with helping people
    • Fugue glances at the orb from a distance and hears Shar’s voice whispering to him, very strongly advising him not to use it, and that he has the means to dispel this “cheap imitation” of her power.
      • He’s a good boy so he doesn’t take a look — “I have no need for such things.”

Short rest

  • Fletcher very hesitantly takes some components from the serpent
    • Pan thanks Fletcher for saving their life, to which Fletcher briefly tells off Pan for being reckless and intimidating the very clearly powerful snake
    • Fugue says it’s technically his fault for… you know. Being a Sharran. And blurting out his memory-erasing work in front of the serpent.
  • The party does another sweep of the temple to make sure they didn’t miss anything
    • Whoever was in here did not find the secret passage to the third floor; and a trace of footsteps leading out into the shifting tunnels
  • Pan attunes to the cursed choker
    • They hear a commanding and authoritative voice, eager to finally encounter a “worthy” soul
    • The voice introduces himself as Valour, Master of the Echo, Hero of Halia (dubiously may or may not be the real Valour)
    • Valour senses Pan’s drive for vengeance and after Pan reveals their target, the choker locks around their neck with spikes causing some piercing damage
  • Fugue asks Malachi why the serpent was looking at her with contempt
    • She brings out the cube
    • Religion check — the cube is used for creating Sharran clerics and removing memories – Mal took it from Lady Venus, who “found” it in the Void
    • Might be the same thing that was used to erase the party’s memories of the black dragon and the fucked up dog
    • With another Religion check, Fugue doesn’t know for sure if Shar Herself had anything to do with it, but he says that it doesn’t seem like Shar would do such a thing. (Shar is so kind 🖤)
    • Fugue asks if he can keep it but Mal simply puts it back in her pocket :)

Shifting Tunnels

  • The party continues their search for Arran and Cassie
  • First survival check: we find a swarm of cranium rats going to town on a skeleton
    • On a closer look from Mal, she sees it’s a wiggling arm, presumably from the same body of the leg we found
    • Mal talks to the rats, trying to convince them to leave the arm but the rats don’t want to because it’s essentially an endless buffet for them
    • Pan intimidates the rats instead and it works to our favour this time!
  • The arm begins to mend itself slowly as the rats leave it alone
    • It does a little wave, and Pan high-fives it
    • Mal puts it in the Bag of Holding
  • Second survival check: we find two undead echoes — one drow woman and a tall myconid, both have set up shop and are selling alchemical materials
    • The drow is Lindra, who is Kaylin’s mother. She talks about waiting for her son Kay to return and is very excited to see him again
    • The myconid is named Ydel
    • We buy stuff from both of the merchants
      • Pan buys a Pinwheel Flower, which is Kay’s favourite. Lindra places the flower on Pan’s ear, cutestyle
    • Mal steals back some of the gold we spent at her shop — 286 gold (*ixie voice* noice!)
  • Third survival check: we encounter two cultists walking in our direction (one caster and one fighter)
    • There’s one exploding mushroom between us and them, and before combat starts, Mal fires off a Ray of Frost to set it off and damage them
  • Roll initiative!
    • The party makes quick work of the two cultists :) Yay!
    • Mal deals a crazy ~49 damage on sneak attack! Fugue’s Path to the Grave helped ^_^
    • There’s a scroll of False Life on the caster, and we also find a strange device with Lolth’s holy symbol inscribed on it — a compass!
    • Carved into the chests of the cultists is Lolth’s holy symbol, which is a spider
    • Poor Tiel is freaked out, she really doesn’t like spiders :(
  • Fugue casts Speak with Dead on the caster
    • Hex is a Lolth cultist
    • The cult seeks the “last wayward child” which is probably Kaylin, especially since Teasel mentioned Hex wanted a “meeting” with Kaylin.
    • They were the ones who’d recently swept the Selûnite temple (and would explain the spider web…?)
    • The cultist doesn’t mention if they saw Cassie, but it seems like Arran is probably done for… uh-oh…
  • Fletcher casts Magical Tinkering to mark the way we came back from

Back at Camp

  • The party finds Riza and Paris with a bottle between them, stolen from the Rosenz estate (not stolen from the party)
    • Riza’s bored to death and expresses excitement about fighting Eilidh
    • Pan teases her — “Oh, I don’t know. We might beat you to it. :)”
  • The party talks to Kaylin
    • Good news: we found his mom and offered to take him to her if he’d like
    • Bad news: Hex is definitely after him, and also Arran might be dead
    • Kaylin is speechless; he seems genuinely surprised by this information
    • His parents left the cult of Lolth, and on the day of the Collapse, he was out in Waterdeep which saved him, but not his parents
    • He wants to come with the party to face Hex but the party dissuades him; he should stay in camp but also the party doesn’t trust the other team to look after him well
    • Kaylin resolves to do what he can to help the party prepare for tomorrow’s confrontation with Hex
  • Mal and Pan talk to Juno in his tent
    • He’s no longer fully armed, only wearing dark robes, his helmet, his crystalline moon amulet, and red scarf
      • Necklace looks expensive (probably a gift from Jupiter… wah…)
    • There’s paper-thin scars on his thin bony hands
    • Juno doesn’t know much about the cult of Lolth — his team did not linger long on the first layer
    • Mal and Pan ask Juno if he can make sure Kaylin is safe from Hex and possibly his own team, just in case Hex tries to make a deal with Riza or Paris
    • Juno agrees, says he doesn’t want anything going wrong with the expedition. “You can trust me.”
    • He also mentions he’s more of a private person. M & P tease him, “We all have our secrets. :)”
  • M & P inform Kaylin that they’ve had a word with Juno and that he’ll look after him
    • Mal hands Kaylin the arm, waving it at him (and it waves back!)
    • The arm is mostly restored back to its form
    • Kaylin is excited by this development: “This one has a hand, and fingers! It can write!”
  • The party goes to rest, preparing to confront Hex once and for all!